WHITE FACE APOCALYPSE

First-person survival horror · In development for Android

THE WORLD / WHITE FACE VIRUS

Behind the white face,
the world has changed.

The White Face Virus has spread. The Anti-Crime Alliance was sent to the hospital after a report of a cure. The mission ended in an ambush. Now you wake alone, deep in the lower ground floor.

VIRUS ORIGIN / FICTIONAL LORE

At first, they were still themselves.

It began with a trial intended to restore skin pigmentation. No one expected the treatment to create a new disease, or its first sign to be a change in appearance alone.

  1. THE TRIAL

    A promise to treat vitiligo

    In the game's alternate reality, a research team develops an experimental vitiligo treatment. The trial goes wrong, giving rise to the White Face Virus: a new, fictional infection distinct from the original skin condition.

  2. THE QUIET PHASE

    The skin changes. Behaviour stays normal.

    White areas spread across the fictional virus's hosts. They continue speaking, working and living normally. There is no aggression or unusual laughter. At this stage, no one recognises the threat behind the visible signs.

  3. THE TURNING POINT

    Only later does behaviour begin to change.

    The new signs arrive gradually: unpredictable reactions, bursts of laughter and a loss of control. The appearance that had become familiar now conceals an entirely different danger. This is a new phase of the White Face Virus, not a feature of vitiligo.

  4. THE OUTBREAK

    The world understands too late.

    The first violent incidents become a worldwide crisis. The hospital reports a cure, but falls before it can be distributed. The ACA is sent inside. This is where your mission begins.

Story note: the virus and trial are fictional. Real vitiligo is not caused by an infection and is not contagious. About vitiligo — NHS ↗

WHERE IT BEGINS / PM01

The morgue.

Cold light. Medical equipment. A closed door. You regain consciousness in post-mortem room PM01. Beyond its walls, familiar hospital departments have become hostile territory.

Laboratories, pharmacy stores, a server room and the ambulance dock are linked by service corridors. The cards and clues you need are somewhere within them.

Discover the gameplay ↗
The hospital lower ground floor captured in the game
THE THREAT WITHIN

They knew this place before you.

The infected carry traces of who they were: a profession, equipment and a different way to close in on you.

SECURITY

Security

Armed with pistols and rifles, they threaten the main corridors and security areas.

DOCTOR

Doctor

Medical equipment in the wrong hands. A threat waiting among the laboratories and post-mortem rooms.

NURSE

Nurse

Fast and dangerous at close range, among trolleys, beds and ward equipment.

PARAMEDIC

Paramedic

The open space of the ambulance dock does not guarantee a safe distance.

ORDERLY

Orderly

Heavy and strong, carrying tools turned into weapons. Especially dangerous in confined passages.

BURNER

Burner

An infected maintenance worker, identifiable by industrial equipment and a distinctive appearance.

ANTI-CRIME ALLIANCE / ACA

The mission is not over.

Find a way out of the lower ground floor. Discover what happened to your unit. The cure is why you entered — and why you must keep moving.

The opening prologue / 00:20

Includes sound and English narration. Open video file