SEARCH EVERY ROOM
Open cabinets and drawers. Scavenge ammunition, medical kits and a flashlight. Your next access card may be behind the door you almost missed.

You wake in the morgue. The virus has taken the hospital. The cure is still inside. Now find your way out alive.
In the game's fictional story, an experimental vitiligo treatment gave rise to the White Face Virus. At first, only the skin changed. By the time behaviour began to change, it was already too late.
An ACA team is sent to recover the cure, only to be ambushed. When you open your eyes in the morgue, the team is gone. Beyond the doors: infected staff, locked corridors and abandoned equipment.
Step inside the hospital
Open cabinets and drawers. Scavenge ammunition, medical kits and a flashlight. Your next access card may be behind the door you almost missed.
Secure zones demand the right access card. Floor maps and a clue in the server room lead toward the stairwell.
Pistols, rifles and close-range weapons. Enemies that fight back. Glass shatters, lights go out and the environment reacts to your shots.
They used to work here. Now each has a different way of stopping you, and a laugh you won’t forget.
Read the field intelligence ↗Armed threats in the central corridors.
Doctors, nurses and paramedics. Close range is no refuge.
Heavy equipment in the wrong hands.
Male or female ACA operative. The same mission. The same chance to survive.


A connected hospital built for exploration on a touch screen. From the morgue to the ambulance dock, every department holds equipment, routes and threats of its own.
Explore the interactive world ↗See where it all began in the White Face Apocalypse opening prologue.